![]() ![]() Mechanically, familiars have a common foundation-the find familiar spell. With those general things settled, let’s take a quick look at the differences between these three categories of companion… FAMILIARS If a tiny animal behaves in an unusual manner, people may assume that it’s a familiar or otherwise being manipulated by magic. They largely see them as tools and will treat them accordingly. So key takeaways: People are familiar with the idea of familiars and homunculi. You can’t get arrested for it, but people will make judgements because of it. But again, people see familiars as tools, so they aren’t going to burn you just for having an imp but it’s similar to whether your fighter has a greatsword of plain steel or whether he’s carrying a rune-carved sword that moans softly. Some people will see that as cool and edgy, some people will see it as a sign that you’re a scumbag, and some people will see it as pretentious- “LOOK AT ME! I CONSORT WITH DEEEEEMONS!” It will definitely be noticed, and it’s up to the DM to decide how people will react. Having a quasit as a familiar isn’t ILLEGAL, but it definitely makes a statement even if you’re not actively associating with fiends, you’re choosing one to represent you. While most people assume familiars are extensions, they also recognize traditional imps and quasits as fiends.In major cities with a significant population of magewrights or arcane universities, you may find businesses that cater to characters with familiars-the bring-your-own-sassy-magical-cat cafe.People don’t assume that every rat is a spy, but they know it’s a POSSIBILITY… so tiny animals showing up in highly secured areas or behaving in a clearly unnatural manner may be dealt with as if they’re spies. Most people know that a spellcaster can spy through the eyes of a familiar, just as they know that someone with the spell beast sense (druid, ranger, Vadalis heir) can see through the eyes of a mundane animal. ![]() So in my opinion, any place that will allow the barbarian to carry his greataxe will allow the battlesmith to bring her steel defender… And conversely, a fine restaurant like the Oaks in Sharn isn’t going to let you bring your axe or your steel defender to your table. But it also ties to the idea that people recognize these things as tools. In part, this is a metagame conceit: we are still playing a game, and the Beast Master ranger or Battlesmith artificer shouldn’t be crippled every time the adventurers go indoors. If an establishment allows patrons to carry weapons, it will generally allow well-behaved familiars, homunculi, or animal companions, unless the creature seems especially unsanitary or aggressive.The common assumption is that a tiny animal companion is a familiar, and a small or larger animal companion is a beast. While most people can’t tell the difference between a familiar and an animal companion, most know that familiars are usually limited to tiny forms. ![]() ![]() In the eyes of the law, a character is responsible for the actions of their familiar/companion/homunculus, and you can’t get away with murder by casting the killing spell through your familiar. Along with homunculi, they are seen as tools.
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